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<?php namespace YahnisElsts\AdminMenuEditor\Customizable\Storage; interface StorageInterface { const PATH_SEPARATOR = '.'; public function getValue($defaultValue = null); /** * @param $value * @return boolean */ public function setValue($value); public function getPath($path, $defaultValue = null); /** * @param $path * @param $value * @return boolean */ public function setPath($path, $value); public function deleteValue(); public function deletePath($path); /** * @param string|array $path * @return Slot */ public function buildSlot($path); /** * Save data. This can be a no-op for implementations that * immediately save changes in the database. * * @return void */ public function save(); /** * @return string */ public function getStorageKey(); /** * @param array<string,string|string[]> $aliases */ public function addReadAliases($aliases); /** * Get the closest StorageInterface in this instance's hierarchy that * can be efficiently saved. * * For example, you can have a Slot that represents a specific key in * an associative array, and the array is stored as a WP option. Technically, * you can "save" the individual Slot, but it will actually cause the whole * array to be written to the database. This is inefficient if you need to * update multiple slots that share the same underlying array because you * will end up rewriting the same option multiple times. * * Instead, this method should return the underlying StorageInterface, * and you should call save() on that. * * If you have a deep hierarchy, this method should not search for the root, * but return the closest storage that can be saved as a unit (which could * be $this), or at least the one that would trigger the lowest number of writes. * * Implementations that don't have a parent should just return $this. * * @return StorageInterface */ public function getSmallestSavable(); public function setPreviewValue($value); public function setPreviewByPath($path, $value); }
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