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/** * videojs-ogvjs * @version 1.0.0 * @copyright 2023 Huong Nguyen <huongnv13@gmail.com> * @license MIT */ define(['media_videojs/video-lazy', './local/ogv/ogv'], (function (videojs, ogv) { 'use strict'; // We can access public classes either as ogv.OGVPlayer or just OGVPlayer. // But ogv.OGVPlayer will make the lint tools happier. const OGVCompat = ogv.OGVCompat; const OGVLoader = ogv.OGVLoader; const OGVPlayer = ogv.OGVPlayer; const Tech = videojs.getComponent('Tech'); const androidOS = 'Android'; const iPhoneOS = 'iPhoneOS'; const iPadOS = 'iPadOS'; const otherOS = 'Other'; /** * Object.defineProperty but "lazy", which means that the value is only set after * it retrieved the first time, rather than being set right away. * * @param {Object} obj the object to set the property on. * @param {string} key the key for the property to set. * @param {Function} getValue the function used to get the value when it is needed. * @param {boolean} setter whether a setter should be allowed or not. */ const defineLazyProperty = (obj, key, getValue, setter = true) => { const set = (value) => { Object.defineProperty(obj, key, {value, enumerable: true, writable: true}); }; const options = { configurable: true, enumerable: true, get() { const value = getValue(); set(value); return value; } }; if (setter) { options.set = set; } return Object.defineProperty(obj, key, options); }; /** * Get the device's OS. * * @return {string} Device's OS. */ const getDeviceOS = () => { /* global navigator */ const ua = navigator.userAgent; if (/android/i.test(ua)) { return androidOS; } else if (/iPad|iPhone|iPod/.test(ua)) { return iPhoneOS; } else if ((navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1)) { return iPadOS; } return otherOS; }; /** * OgvJS Media Controller - Wrapper for ogv.js Media API * * @mixes Tech~SourceHandlerAdditions * @extends Tech */ class OgvJS extends Tech { /** * Create an instance of this Tech. * * @param {Object} [options] The key/value store of player options. * @param {Component~ReadyCallback} ready Callback function to call when the `OgvJS` Tech is ready. */ constructor(options, ready) { super(options, ready); this.el_.src = options.source.src; OgvJS.setIfAvailable(this.el_, 'autoplay', options.autoplay); OgvJS.setIfAvailable(this.el_, 'loop', options.loop); OgvJS.setIfAvailable(this.el_, 'poster', options.poster); OgvJS.setIfAvailable(this.el_, 'preload', options.preload); this.on('loadedmetadata', () => { if (getDeviceOS() === iPhoneOS) { // iPhoneOS add some inline styles to the canvas, we need to remove it. const canvas = this.el_.getElementsByTagName('canvas')[0]; canvas.style.removeProperty('width'); canvas.style.removeProperty('margin'); } }); this.triggerReady(); } /** * Create the 'OgvJS' Tech's DOM element. * * @return {Element} The element that gets created. */ createEl() { const options = this.options_; if (options.base) { OGVLoader.base = options.base; } else { throw new Error('Please specify the base for the ogv.js library'); } const el = new OGVPlayer(options); el.className += ' vjs-tech'; options.tag = el; return el; } /** * Start playback * * @method play */ play() { this.el_.play(); } /** * Get the current playback speed. * * @return {number} * @method playbackRate */ playbackRate() { return this.el_.playbackRate || 1; } /** * Set the playback speed. * * @param {number} val Speed for the player to play. * @method setPlaybackRate */ setPlaybackRate(val) { if (this.el_.hasOwnProperty('playbackRate')) { this.el_.playbackRate = val; } } /** * Returns a TimeRanges object that represents the ranges of the media resource that the user agent has played. * * @return {TimeRangeObject} the range of points on the media timeline that has been reached through normal playback */ played() { return this.el_.played; } /** * Pause playback * * @method pause */ pause() { this.el_.pause(); } /** * Is the player paused or not. * * @return {boolean} * @method paused */ paused() { return this.el_.paused; } /** * Get current playing time. * * @return {number} * @method currentTime */ currentTime() { return this.el_.currentTime; } /** * Set current playing time. * * @param {number} seconds Current time of audio/video. * @method setCurrentTime */ setCurrentTime(seconds) { try { this.el_.currentTime = seconds; } catch (e) { videojs.log(e, 'Media is not ready. (Video.JS)'); } } /** * Get media's duration. * * @return {number} * @method duration */ duration() { if (this.el_.duration && this.el_.duration !== Infinity) { return this.el_.duration; } return 0; } /** * Get a TimeRange object that represents the intersection * of the time ranges for which the user agent has all * relevant media. * * @return {TimeRangeObject} * @method buffered */ buffered() { return this.el_.buffered; } /** * Get current volume level. * * @return {number} * @method volume */ volume() { return this.el_.hasOwnProperty('volume') ? this.el_.volume : 1; } /** * Set current playing volume level. * * @param {number} percentAsDecimal Volume percent as a decimal. * @method setVolume */ setVolume(percentAsDecimal) { // Apple does not allow iOS and iPadOS devices to set the volume on UI. if (getDeviceOS() !== iPhoneOS && getDeviceOS() !== iPadOS && this.el_.hasOwnProperty('volume')) { this.el_.volume = percentAsDecimal; } } /** * Is the player muted or not. * * @return {boolean} * @method muted */ muted() { return this.el_.muted; } /** * Mute the player. * * @param {boolean} muted True to mute the player. */ setMuted(muted) { this.el_.muted = !!muted; } /** * Is the player muted by default or not. * * @return {boolean} * @method defaultMuted */ defaultMuted() { return this.el_.defaultMuted || false; } /** * Get the player width. * * @return {number} * @method width */ width() { return this.el_.offsetWidth; } /** * Get the player height. * * @return {number} * @method height */ height() { return this.el_.offsetHeight; } /** * Get the video width. * * @return {number} * @method videoWidth */ videoWidth() { return this.el_.videoWidth; } /** * Get the video height. * * @return {number} * @method videoHeight */ videoHeight() { return this.el_.videoHeight; } /** * Get/set media source. * * @param {Object=} src Source object * @return {Object} * @method src */ src(src) { if (typeof src === 'undefined') { return this.el_.src; } this.el_.src = src; } /** * Load the media into the player. * * @method load */ load() { this.el_.load(); } /** * Get current media source. * * @return {Object} * @method currentSrc */ currentSrc() { if (this.currentSource_) { return this.currentSource_.src; } return this.el_.currentSrc; } /** * Get media poster URL. * * @return {string} * @method poster */ poster() { return this.el_.poster; } /** * Set media poster URL. * * @param {string} url the poster image's url. * @method */ setPoster(url) { this.el_.poster = url; } /** * Is the media preloaded or not. * * @return {string} * @method preload */ preload() { return this.el_.preload || 'none'; } /** * Set the media preload method. * * @param {string} val Value for preload attribute. * @method setPreload */ setPreload(val) { if (this.el_.hasOwnProperty('preload')) { this.el_.preload = val; } } /** * Is the media auto-played or not. * * @return {boolean} * @method autoplay */ autoplay() { return this.el_.autoplay || false; } /** * Set media autoplay method. * * @param {boolean} val Value for autoplay attribute. * @method setAutoplay */ setAutoplay(val) { if (this.el_.hasOwnProperty('autoplay')) { this.el_.autoplay = !!val; } } /** * Does the media has controls or not. * * @return {boolean} * @method controls */ controls() { return this.el_.controls || false; } /** * Set the media controls method. * * @param {boolean} val Value for controls attribute. * @method setControls */ setControls(val) { if (this.el_.hasOwnProperty('controls')) { this.el_.controls = !!val; } } /** * Is the media looped or not. * * @return {boolean} * @method loop */ loop() { return this.el_.loop || false; } /** * Set the media loop method. * * @param {boolean} val Value for loop attribute. * @method setLoop */ setLoop(val) { if (this.el_.hasOwnProperty('loop')) { this.el_.loop = !!val; } } /** * Get a TimeRanges object that represents the * ranges of the media resource to which it is possible * for the user agent to seek. * * @return {TimeRangeObject} * @method seekable */ seekable() { return this.el_.seekable; } /** * Is player in the "seeking" state or not. * * @return {boolean} * @method seeking */ seeking() { return this.el_.seeking; } /** * Is the media ended or not. * * @return {boolean} * @method ended */ ended() { return this.el_.ended; } /** * Get the current state of network activity * NETWORK_EMPTY (numeric value 0) * NETWORK_IDLE (numeric value 1) * NETWORK_LOADING (numeric value 2) * NETWORK_NO_SOURCE (numeric value 3) * * @return {number} * @method networkState */ networkState() { return this.el_.networkState; } /** * Get the current state of the player. * HAVE_NOTHING (numeric value 0) * HAVE_METADATA (numeric value 1) * HAVE_CURRENT_DATA (numeric value 2) * HAVE_FUTURE_DATA (numeric value 3) * HAVE_ENOUGH_DATA (numeric value 4) * * @return {number} * @method readyState */ readyState() { return this.el_.readyState; } /** * Does the player support native fullscreen mode or not. (Mobile devices) * * @return {boolean} */ supportsFullScreen() { // iOS devices have some problem with HTML5 fullscreen api so we need to fallback to fullWindow mode. return false; } /** * Get media player error. * * @return {string} * @method error */ error() { return this.el_.error; } } /** * List of available events of the media player. * * @private * @type {Array} */ OgvJS.Events = [ 'loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'resize', 'volumechange' ]; /** * Set the value for the player is it has that property. * * @param {Element} el * @param {string} name * @param value */ OgvJS.setIfAvailable = (el, name, value) => { if (el.hasOwnProperty(name)) { el[name] = value; } }; /** * Check if browser/device is supported by Ogv.JS. * * @return {boolean} */ OgvJS.isSupported = () => { return OGVCompat.supported('OGVPlayer'); }; /** * Check if the tech can support the given type. * * @param {string} type The mimetype to check * @return {string} 'probably', 'maybe', or '' (empty string) */ OgvJS.canPlayType = (type) => { return (type.indexOf('/ogg') !== -1 || type.indexOf('/webm')) ? 'maybe' : ''; }; /** * Check if the tech can support the given source * * @param srcObj The source object * @return {string} The options passed to the tech */ OgvJS.canPlaySource = (srcObj) => { return OgvJS.canPlayType(srcObj.type); }; /** * Check if the volume can be changed in this browser/device. * Volume cannot be changed in a lot of mobile devices. * Specifically, it can't be changed on iOS and iPadOS. * * @return {boolean} True if volume can be controlled. */ OgvJS.canControlVolume = () => { if (getDeviceOS() === iPhoneOS || getDeviceOS() === iPadOS) { return false; } const p = new OGVPlayer(); return p.hasOwnProperty('volume'); }; /** * Check if the volume can be muted in this browser/device. * * @return {boolean} True if volume can be muted. */ OgvJS.canMuteVolume = () => { return true; }; /** * Check if the playback rate can be changed in this browser/device. * * @return {boolean} True if playback rate can be controlled. */ OgvJS.canControlPlaybackRate = () => { return true; }; /** * Check to see if native 'TextTracks' are supported by this browser/device. * * @return {boolean} True if native 'TextTracks' are supported. */ OgvJS.supportsNativeTextTracks = () => { return false; }; /** * Check if the fullscreen resize is supported by this browser/device. * * @return {boolean} True if the fullscreen resize is supported. */ OgvJS.supportsFullscreenResize = () => { return true; }; /** * Check if the progress events is supported by this browser/device. * * @return {boolean} True if the progress events is supported. */ OgvJS.supportsProgressEvents = () => { return true; }; /** * Check if the time update events is supported by this browser/device. * * @return {boolean} True if the time update events is supported. */ OgvJS.supportsTimeupdateEvents = () => { return true; }; /** * Boolean indicating whether the 'OgvJS' tech supports volume control. * * @type {boolean} * @default {@link OgvJS.canControlVolume} */ /** * Boolean indicating whether the 'OgvJS' tech supports muting volume. * * @type {boolean} * @default {@link OgvJS.canMuteVolume} */ /** * Boolean indicating whether the 'OgvJS' tech supports changing the speed at which the media plays. * Examples: * - Set player to play 2x (twice) as fast. * - Set player to play 0.5x (half) as fast. * * @type {boolean} * @default {@link OgvJS.canControlPlaybackRate} */ /** * Boolean indicating whether the 'OgvJS' tech currently supports native 'TextTracks'. * * @type {boolean} * @default {@link OgvJS.supportsNativeTextTracks} */ /** * Boolean indicating whether the 'OgvJS' tech currently supports fullscreen resize. * * @type {boolean} * @default {@link OgvJS.supportsFullscreenResize} */ /** * Boolean indicating whether the 'OgvJS' tech currently supports progress events. * * @type {boolean} * @default {@link OgvJS.supportsProgressEvents} */ /** * Boolean indicating whether the 'OgvJS' tech currently supports time update events. * * @type {boolean} * @default {@link OgvJS.supportsTimeupdateEvents} */ [ ['featuresVolumeControl', 'canControlVolume'], ['featuresMuteControl', 'canMuteVolume'], ['featuresPlaybackRate', 'canControlPlaybackRate'], ['featuresNativeTextTracks', 'supportsNativeTextTracks'], ['featuresFullscreenResize', 'supportsFullscreenResize'], ['featuresProgressEvents', 'supportsProgressEvents'], ['featuresTimeupdateEvents', 'supportsTimeupdateEvents'] ].forEach(([key, fn]) => { defineLazyProperty(OgvJS.prototype, key, () => OgvJS[fn](), true); }); Tech.registerTech('OgvJS', OgvJS); return OgvJS; }));
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